Texture Packer
Create optimized sprite sheets for game development
Sprite Sheets
Combine multiple images into optimized texture atlases
Customization
Adjust scale, rotation and packing options
JSON Export
Get sprite coordinates for easy game integration
Drag & drop your images here
or
Supports JPG, PNG, WebP, GIF (Max 10MB each)
Selected Images
No images selected
Packing Options
Advanced Options
About Texture Packing
What is a Texture Packer?
A texture packer combines multiple images into a single texture atlas (sprite sheet) to optimize game performance. This reduces draw calls and improves rendering efficiency in game engines.
Benefits of Texture Packing
- Improved Performance: Fewer texture swaps mean faster rendering
- Reduced Memory Usage: Single texture consumes less memory than multiple small textures
- Batch Rendering: Enables drawing multiple sprites in a single draw call
- Simplified Asset Management: One texture file instead of many individual files
Best Practices
- Group related sprites together (e.g., all UI elements or character animations)
- Use power-of-two dimensions (256x256, 512x512, etc.) for best compatibility
- Leave some padding between sprites to avoid texture bleeding
- Consider your target platform's maximum texture size limitations
Game Engine Compatibility
Our texture packer generates standard JSON data compatible with most game engines including:
- Unity
- Unreal Engine
- Phaser
- PixiJS
- Godot
- And other frameworks that support sprite sheets